/*float glowWidth = 10.0;
float colorValues[] = { 0, 0, 1, 1.0 };
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGColorRef glowColor = CGColorCreate( colorSpace, colorValues );
CGContextSetShadowWithColor( c, CGSizeMake( 0.0, 0.0 ), glowWidth, glowColor );*/
float colorValues[] = { 0, 0, 1, 1.0 };
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGColorRef glowColor = CGColorCreate( colorSpace, colorValues );
CGContextSetShadowWithColor( c, CGSizeMake( 0.0, 0.0 ), glowWidth, glowColor );*/
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